

I'll just have to rely on them joining the inevitable holy war. The main reason I wanted 'em unified was so they could all fight off Zephiel together. And if the dukes start independent of the kingdom, they just get conquered or swear fealty in short order. As a unified kingdom with laws to give the dukes plenty of independence, they were a lot tougher than they were supposed to be. I wanted there to be a way for them to elect a first-among-equals sort of marquess, but it didn't work out very well in practice.

Lycia has been broken up into independent duchies. Having a wide assortment in play makes things more interesting. If you're looking for something with all the continents, you may want to check out the Fire Emblem Chronicles mod.Īll costs associated with picking a class have been removed, and the pick-a-random-class option will select from a much larger pool.Once I get a continent "done" (bookmarks for all the games on it, events for the story and unique mechanics, etc.) I'll probably move onto the next one. I have spots on the map reserved for Archanea, Valentia, Magvel, and Tellius, and a timeline worked up for when the events of games on those continents happen in relation to each other. More events, decisions, and plots from the lore.I also need to add support for secret religious societies. The Loptyrians need one at the very least. Nomads from east of Sacae? An army of Dragons coming back through the gate? A neo-Loptyrian cultist uprising? Pirates? Vallites? (Unfortunate my lack of graphic design skill means they use vanilla graphics.) Special troops: wyverns, pegasi, and magic-users.Descendants of Jugdral's crusaders can also pass on their holy blood. Bloodlines: dragon characters can pass on their longevity and manakete status to their children.Magic: Most mages just use their magic to fight, but especially skilled ones can unlock the secret of immortality or creating morphs.Weapons: characters can obtain legendary weapons (and regular ones) as artifacts.Characters can promote to an advanced clan by gaining experience through leading armies in battle. A few unlock special events and decisions. These classes affect tactics and provide combat bonuses. Classes: characters will be assigned a trait corresponding to a unit class (knight, mage, archer, etc.).New religions, decisions, and events from Fire Emblem lore.Characters, title histories, and bookmarks based on the events of those games.An updated map, featuring the continents of Elibe (from the Fire Emblem GBA games) and Jugdral (from Japan-only SNES games).
Crusader kings ii icon how to#
It started out as a personal project for learning how to mod, but I think it's far enough along to put up here for anyone who's interested to play with or offer feedback.
Crusader kings ii icon mod#
Emblem Kings is a total conversion mod for Crusader Kings II set in the world of Fire Emblem.
